Difference between revisions of "Art and Code"
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+ | == Starting Points == | ||
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+ | === "Game Mod" === | ||
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+ | http://www.trsp.net/teaching/gamemod/ - A Breakout clone written for the Processing language. Source code: http://www.trsp.net/teaching/gamemod/gamemod_breakout_source_en.zip | ||
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+ | : ''If you're curious about programming, or about Processing, or just want to play around, then you should try this. It's easy, and it won't take you much time. In 20 minutes you'll have your first mod done. You don't need to know anything about programming, just change stuff and see what happens. All you need is Processing and the game source code.'' |
Revision as of 05:56, 15 October 2009
Or "Art From Code", or "Art && Code", or "yè oldè Ärtcœd", or whatever. We want to use code to produce art or something art-like or to explore what it means to be creative with computers.
Contents
Tools
Processing
- Platforms
- Windows, Mac, Linux
- Link
- http://processing.org
- Tutorials
- http://processing.org/learning/
- Description
- Processing is an open source programming language and environment for people who want to program images, animation, and interactions. It is used by students, artists, designers, researchers, and hobbyists for learning, prototyping, and production. It is created to teach fundamentals of computer programming within a visual context and to serve as a software sketchbook and professional production tool. Processing is an alternative to proprietary software tools in the same domain.
Pure Data
- Platforms
- Windows, Mac, Linux
- Link
- http://puredata.info/
- Tutorial(s)
- http://puredata.info/docs/tutorials/
- Description
- Pd (aka Pure Data) is a real-time graphical programming environment for audio, video, and graphical processing. It is the third major branch of the family of patcher programming languages known as Max (Max/FTS, ISPW Max, Max/MSP, "jMax":http://www.jmax-phoenix.org/, etc.) originally developed by "Miller Puckette":http://crca.ucsd.edu/~msp/ and company at IRCAM. The core of Pd is written and maintained by Miller Puckette and includes the work of many developers, making the whole package very much a community effort.
Supercollider
- Platforms
- Windows, Mac, Linux
- Link
- http://supercollider.sourceforge.net/
- Tutorial(s)
- http://supercollider.sourceforge.net/learning/
- Description
- SuperCollider is an environment and programming language for real time audio synthesis and algorithmic composition. It provides an interpreted object-oriented language which functions as a network client to a state of the art, realtime sound synthesis server.
vvvv
- Platforms
- Windows
- Link
- http://vvvv.org/
- Tutorial(s)
- http://vvvv.org/tiki-index.php?page=Documentation
- Description
- vvvv is a toolkit for real time video synthesis. It is designed to facilitate the handling of large media environments with physical interfaces, real-time motion graphics, audio and video that can interact with many users simultaneously.
- vvvv uses a visual programming interface. Therefore it provides a graphical programming language for easy prototyping and development.
- vvvv is real time. where many other languages have distinct modes for building and running programs, vvvv only has one mode - runtime.
Starting Points
"Game Mod"
http://www.trsp.net/teaching/gamemod/ - A Breakout clone written for the Processing language. Source code: http://www.trsp.net/teaching/gamemod/gamemod_breakout_source_en.zip
- If you're curious about programming, or about Processing, or just want to play around, then you should try this. It's easy, and it won't take you much time. In 20 minutes you'll have your first mod done. You don't need to know anything about programming, just change stuff and see what happens. All you need is Processing and the game source code.