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== Notes from Design Pattern on organization == Here is a translation of the orginazational section of the [http://hackerspaces.org/Hacker-Space-Design-Patterns.pdf hackerspace design pattern], posted here so that we can edit/comment on them for our space. [http://hackerspaces.org/wiki/Documentation hackerspaces.org] has a number of good resources to look over, including bylaws and regulations of other hacker spaces around the country. === The Plenum Pattern === ==== Problem ==== You want to resolve internal conflicts, exercise democratic decision making, and discuss recent issues and future plans. ==== Implementation ==== Have a regular meeting with all members, if possible. Have an agenda and set goals. Make people commit themselves to tasks. Write down minutes of the meeting and post them on a mailing list and/or Wiki. Go for the only date that works: once a week. Weird dates like “first full-moon after the third Friday” will never work. Likewise, every other week or anything similar won’t work either. === The Tuesday Pattern === ==== Problem ==== Every weekday sucks. You will not find any day when every hacker can attend a meeting. Someone always has an appointment. ==== Implementation ==== Meet on Tuesday. Since all days are equally bad, just pick Tuesday. End of discussion. === The OpenChaos Pattern === ==== Problem ==== You want to draw in new people and provide an interface to the outside world. ==== Implementation ==== Have a monthly, public, and open lecture, talk or workshop. Announce it at your local time (no UTC, CEST, EST or something else). Invite interesting visitors to your regular meetings and don’t tell the weirdos. === The U23 Pattern === ==== Problem ==== Your older members graduate from college or get married. Your space needs fresh blood. ==== Implementation ==== Recruit young people through a challenge you set up for them, in the form of a course that spans several weeks. Overwhelm them with problems from hardware and software hacking and let them solve them in teams. Prepare for the challenge and tutor them, but give them room to experiment. Retire after the team building and let the smartest of the young ones run the space. === The Sine Curve Pattern === ==== Problem ==== You did everything right. You had some big events and a nice time in your shiny hacker space. But after some time the enthusiasm goes away and your projects are stagnating. ==== Implementation ==== Peak enthusiasm at a hacker space has the form of a sine curve with a cycle duration of four years. Keep the hacker space running, even if the feel-good factor is temporarily on holiday. Chances are good that your space will be awesome again in two years. Don’t give up! Maybe an exciting new member will knock on your door tomorrow.
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